It won't be game of the year, but if you are into fan-servicy games and bizarreness combined with an unique but functional gameplay, then this is defiantly worth your money. Minigames like getting the schoolbook filled out (including the girls measurements and weak spots) and the dating sim elements + routes also give the game an RPG feel which keeps the overall progression going, where you always feel you get further despite if you mess up or not during some of the runs. Personally I love the puzzle parts where you do quests and try to find hidden objects admits all the havoc. It's a bizarre adventure in the format of a rail-shooter, where the innuendos fly rapidly, and fan-service aplenty, though it takes no damage on the gameplay which is solid as a standalone. It's a bizarre adventure in the format This game brings something new which we hasn't seen in a while, and delivers on what it tries to give. This game brings something new which we hasn't seen in a while, and delivers on what it tries to give. I would give this a 7.5, but there are no half points on Metacritic, so I gave it an 8, this is with respect to it being an on-rails shooter. My main critic points are the lack of move controls and the lack of sub titles for the voices, since they are in Japanese, it would be sometimes great to know what the characters are saying. There is also a Score Attack mode, so you can try to best your personal High Scores. As for the replayability of the game, the story mode is rather short, you'll get through it in maybe 2, 3 hours, but with the branching story line and many unlockables there are enough incentives to play this again.
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I deliberately chose the PS4 version, because from the Critic Reviews I could tell that the Vita version would not be quite as responsive. In my opinion the shooting sections are not quite as good as in those, but there still is quite a bit of variety and the graphics are quite clean and fluent. I don't often play on-rails shooters and my favorites have been the "House of the Dead", "Typing of the Dead", and "Time Crisis".
The story is cute and silly, though not particularly deep or original, but it does the job.
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These sections resemble a little of "Dokidoki Majo Shinpan" or "Criminal Girls", I don't find those terribly interesting, but it makes for a change of pace, and sometimes the controller touch pad needs to be used which I find relatively hard to figure out how to do right. Besides there are some sections where the player has to touch the girls and raise a gauge. Typically a player will choose story mode to begin the game which essentially is a combination of shooting and visual novel elements, you will even have options that influence the story and thus, there are multiple endings. "Blue Estate" had an interesting idea to use the controller in a vertical position to hold it like a gun, but it works well enough. Personally I find that type of control not as intuitive as a move control, e.g. The shooting is mostly controlled by the left analog stick, sometimes with the D-Pad to switch directions and the square button for shooting and the right shoulder button for zooming. In addition you can pick up little extras such as finding items that are tasks given by people in the school which appear in your cell phone. You are a student at a school who has been hit by a super-love arrow and have to shoot "pheromones" at girls that are either influenced by the "love angel" or a demon. You are a student at a school who has been hit by a super-love arrow Gal Gun: Double Peace is a game that is at its heart a on-rails shooter. Gal Gun: Double Peace is a game that is at its heart a on-rails shooter.